Description
Rulebook | Video | Kickstarter
What is it?
The goal: attack and injure the other players in the game. Figuratively, though – this is a non-violent game after all.
The 180 cards in this box allow you to finally live out the aggressive fantasies you’ve been having on game nights. Roundhouse kick the person on your left. Throw a distraction shoe to avoid being karate chopped. Get drop kicked into a coma. The possibilities are endless, and the objective is simple: walk out with the least injuries.
How does Pass-a-Fist work?
How does a typical, figurative fist fight play out, you ask? Keep scrolling and we’ll lay it all out!
To start, shuffle and divide the Fight cards and Injury cards into two separate piles. Players will draw from each throughout the game. Next, deal 5 Fight cards to each player.
To begin a turn (or, “round”) – a player draws a Fight card, and then plays an Attack card on another player.
If at any point an Attack card lands on a player, that player can play a Counter card to stop it, or redirect it.
What about those fancy sounding Special cards we mentioned earlier? Those can be played at any time, and they allow players to do… well… special stuff.
If an Attack card lands on a player, and they don’t play a Counter card, they place an Injury card face up in front of them.
Object of the game? Walk away with the least injuries.