Description
Created by Tucker Smedes & Shannon Fyfe
Illustrated by Artist Sam Turner
Rulebook | The Captains | Kickstarter
Game Setup
Each player takes the role of a unique Pirate Captain and commands a unique pirate ship to move through The Serpent’s Pass, gathering cards that will help them manipulate dice, modify rolls, and even move other ships!
With a captain and a ship selected, players will start just off the board in The Dread Sea. The flag starts in the Dread Captains ship in the opposite corner.
How to Play
Players will roll dice as they move their ships along the pass gathering supplies and battling for the flag! You must move the full number of spaces you roll in one direction; however you may choose which direction you want to move.
Every time you pass one of the docks, you’ll draw a card. Sometimes it might be more beneficial to drop back and gather supplies while your enemies come to you!
The cards you draw from docks can be played at any time, on any players turn. There’s no waiting until it’s your turn to be able to make choices or take actions. Every card in the game is unique so no two games will be the same.
There are two times when a player may stop their movement early; at a Trading Post, or to initiate a battle!
Trading Posts
Trading posts allow players to stop their movement and discard a card. If you discard a card, you draw two new cards!
Battles
When a player has the flag and is headed back for The Dread Sea, you can stop your movement on their location to initiate a battle! Battles are 1 vs. 1 die roll, with the highest roll winning. There must always be a clear winner, there are no ties in battle!
Cards can be used in battle just as they can be used during movement.
If you are successful in battle, you capture the flag and get to roll again to escape!
The player who gets the flag off the board into The Dread Sea is the winner!