Description
Design by Steven Aramini
Published by Write Stuff Games
Artwork by Naomi Ferrall
Rulebook | Video | Kickstarter

In the game, each player takes command of their own bare-bones replica of the infamous Nautilus submarine, exploring a map filled with dangers and rewards. Each turn, you will flip over three cards, assigning one to determine your movement, one to engage in a specific discipline and one to take action in that discipline.
Conduct science experiments! Engage in warfare! Embark on undersea adventures! Liberate an oppressed village!
Along the way, you’ll also have opportunities to create bonus action chaining combinations, as well as build powerful upgrades to improve the efficiency and capabilities of your sub.
The game features a dual-purpose track: from one end you will track notoriety and from the other end you will track leagues traveled. When these two tracks converge, the end game is triggered.
Additionally, the game includes Nemo’s Challenge cards and character cards with unique starting resources and special items. For solo players, the game includes a dedicated solo mode with a win-loss condition called Farragut’s Pursuit, in which you will battle wits with a clever commander who is hunting you. You’ll need to adjust your strategy throughout the game to stay one step ahead of him.
Muster up your best sea shanty, mates, and get ready for the ultimate undersea adventure!











